
The world will be developed through actual play.įor each hex on your map, roll, choose, or invent: Once again, its important to keep it brief. You can use the hex contents tables at the end of this newsletter for inspiration.

Write a one-line description for each empty hex. 1c: Fill the rest of the hexes with one-line descriptions Pinehenge - my friendly settlement at the centre. At this point, we aren't drawing anything. Place this settlement in the center hex (Hex 1) by writing its name next to the hex key in your notebook. The rest of the story will develop through actual play! Resist the urge to develop a long backstory for the settlement. This place will be a hub for the players to begin their adventure in, and return to for rest and recuperation. Generate a friendly settlement using your favorite random generator, random tables, or the settlement tables at the end of this newsletter for inspiration. CC BY 4.0 1b: Place a friendly settlement in the centre We'll need to room to draw stuff! Hexcrawl numbering from the Mausritter template. You might want to make the numbers smaller and place them in corners. Here is an example of how this ends up looking.

These numbers provide a set of hex keys you can use to refer to what each hex contains.

If you are using blank hex paper, you need to add some numbers. If you are using the template from, this is already done for you! The center hex is numbered 1, then the numbers spiral outwards from there. Fill the rest of the hexes with one-line descriptions.Place a friendly settlement in the centre.In Part 1, we need to turn blank hexes into a map filled with interesting places to explore. If you are interested in learning more about the travel mechanics, and other game systems that usually come along with hexcrawls, I recommend you read the 5e hexcrawl article on The Alexandrian. At minimum, you still get a nice map with a convenient grid for figuring out distances. You don't need to learn new rules to make good use of a hex map. But the goal of this newsletter is to create a world - not learn new game mechanics. Hexcrawls usually involve travel mechanics that provide the GM with rules around how the party can explore the space. You can think of hexcrawls as a gridded map that's designed for exploring a world, rather than running a combat encounter. Some paper, a journal, or LegendKeeper to write notes in.

#Hex map designer free
Synoptic Panel is a free custom visual developed by OKVIZ and it is distributed by Microsoft. If you are not comfortable with using such a public service, you should consider a local SVG editor as those described at Introducing Synoptic Panel. The editor works in the browser, but it doesn't transmit the images you load or the areas you define to our servers. Synoptic Designer is a public web site providing a free editor for the SVG files required by Synoptic Panel to define the layout to display.
